ITU-T Standards | Multimedia, Content & Apps | Quality/Performance
May 8, 2018

New ITU standards for video gaming experience (WEBINAR)

By ITU News

A webinar on Thursday will offer insight into a new ITU standard providing a subjective test methodology for gaming applications. The standard follows the October 2017 approval of ITU G.1032, an ITU standard describing the factors influencing the user-experienced quality of video games.

The webinar is an initiative to share the results of the 1-10 May meeting of the ITU standardization expert group for ‘performance, QoS and QoE’, ITU-T Study Group 12. It will highlight new ITU standards on course to achieve the first-stage approval (‘consent’) required to enter the close of their development cycle.

Join the webinar on Thursday 10 May, 15:45-16:30 CEST

The webinar will also present new ITU standards to guide crowdsourced evaluations of media quality and performance measurements in the presence of background noise. Other points of focus will include the revised ITU opinion model for video-telephony applications (ITU G.1070) and a new implementers’ guide to ITU P.863, a standardized algorithm for the assessment of voice quality in fixed, mobile and IP-based networks.

RELATED: Contribute to open-source ITU speech coding tools on GitHub

The webinar will be moderated by Al Morton, AT&T Labs, Acting Chairman of ITU-T Study Group 12. The meeting’s results will be presented by the Chairmen of the group’s three Working Parties:

  • Lars Birger Nielsen, Brüel & Kjaer, Denmark: “Terminals and multimedia subjective assessment”
  • Vincent Barriac, Orange, France: “Objective models and tools for multimedia quality”
  • Paul Coverdale, Huawei Technologies, China: “Multimedia QoS and QoE”

ITU-T Study Group 12 develops international standards on performance, quality of service (QoS) and quality of experience (QoE). This work spans the full spectrum of terminals, networks and services, ranging from speech over fixed circuit-switched networks to multimedia applications over mobile and packet-based networks. The standards developed by the group are highly relevant to operators in providing the level of service necessary to attract and retain customers.

Update: Revisit the presentations with the archived recording of the webinar

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New ITU standards for video gaming experience (WEBINAR)

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